State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2023

Top 5 Hypercasual Games in Oceania: Q4 2022 Performance

Discover the performance trends of the top 5 hypercasual games in Oceania for Q4 2022, with insights on weekly downloads, revenue, and active users.

Top 5 Hypercasual Games in Oceania: Q4 2022 Performance

The last quarter of 2022 saw notable performance trends for the top 5 hypercasual games in Oceania, combining data from both iOS and Android platforms. Here’s a closer look at the key metrics for these popular games.

Meme Challenge-Funny Card Game by MagicLab launched in October 2022 and exhibited fluctuating weekly downloads. The game started strong with 44K downloads in mid-October, peaking at 48K in the following week. However, the downloads saw a significant decline, tapering off to around 11K by the end of December. Active users mirrored this trend, peaking at 91K in early November before settling at around 74K by the end of the quarter.

Tap Away 3D from Popcore GmbH showed a steady performance throughout Q4. Weekly downloads remained consistent, hovering around 20K, with a slight increase to 22K in the last week of December. Revenue saw a notable peak of $469 in the same period. Active users also experienced growth, rising from approximately 48K in late September to nearly 65K by the end of the year.

Parking Jam 3D, another title by Popcore GmbH, maintained a solid performance with weekly downloads starting at 14K and gradually increasing to 27K by the end of December. Revenue followed a positive trend, peaking at $1.6K in the final week of December. Active users showed a steady rise from 38K in late September to over 50K by the end of the quarter.

Makeover Studio: Makeup Games by LIHAO TECH CO., LIMITED, launched in mid-2022, saw a significant increase in weekly downloads, starting at 3K and escalating to 22K by the end of December. The game’s revenue also experienced growth, peaking at $1.4K in the last week of December. Active users surged from 10K in late September to 90K by the quarter’s end, indicating a growing user base.

Finally, Pull the Pin, another hit from Popcore GmbH, exhibited a steady decline in downloads early in the quarter, starting at 25K in late September and decreasing to around 11K in mid-November. However, downloads rebounded to 19K by the end of December. Revenue remained relatively stable, with a peak of $267 in mid-December. Active users showed a declining trend initially but recovered to 69K by the end of December.

These insights are based on data from Sensor Tower, where you can find more detailed analytics and trends for the hypercasual games market.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023